![]() This is not the healer archetype, but then again it sort of is. It’s a great archetype if you want to pull everything, lock it all down, and then go make a sandwich while your pet slowly mops up, but “active” it is not. ![]() You have an aura of absolute safety and then get to slowly plink away with the equivalent of thrown pebbles until the dang thing dies. You even hurt things more that you have locked down, which makes the whole thing even more support-orientedĭisadvantages: Hey, did you notice all the talk about damage dealt in there? No? That’s because you don’t deal much of it at all. Nothing can move or attack you or breathe, and then you debuff it further with your secondaries, and then your pet kills it. But regardless, Controllers combine their control sets (which disable targets) with their secondary support sets (which debuff enemies and buff or heal allies), along with a pet skill or two to bring out their personal minions of plants or stone or illusions.Īdvantages: Like the Fall Out Boy song, you can be immortal. If you dislike “kill it before it kills me” as a playstyle, you’ll be miserable.Īt launch, Controllers were considered a bit of a pet class, but these days they’re more like a pseudo-pet class because, well, Masterminds exist. The second is… well, you’re a glass cannon and tend to go down with one solid punch to the jaw. (Yes, powerset matters most powers have some sort of debuff attached to them, which means that you can make your debuff-styled powers more focused on controlling things.) You also have a tendency to hurt things at every range, which is nice.ĭisadvantages: The first downside is that the melee and ranged powers never really help each other that much you get some useful defensive options and buffs in your secondary, but you do have a distinct split between modes. Seriously, if you want to deal a lot of damage, even the more control-oriented powersets available to Blasters tend to do a lot of damage. Blasters are the heroic archetype best suited to ranged attacks with melee secondaries, with the ability to keep hitting things through control effects and a stacking damage boost as they keep pouring on the damage.Īdvantages: Blasters hurt. ![]() Even with the addition of a new option, in fact! So if you’re unsure of which Archetype to pick, or just want to have a few giggles at familiar jokes, here’s the guide for you.Īre you compelled to shoot? That’s kind of the Blaster’s whole thing, you see. We had this come up at work the other day, and while I am admittedly a bit rusty in the game I still remember the lineup of the game pretty well. Unfortunately, it also means a certain degree of information over time has been lost, and that means some questions just do not have clear answers.įor example, the question of what Archetype you’ll actually enjoy playing. Sure, that’s not precisely stunning when the game has had years for fans to say how great it was and what a shame that it died, but it’s still pretty great to see. What’s amazing about the unexpected City of Heroes revival (and does that ever feel good to type) isn’t just that old players are eager to go back, but that new players are seeking out the game.
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